Workshop Teaser
SIGGRAPH 2026 Workshop

Human-AI Co-Creation in Generative Art

Graphics Methods, Systems, and Applications

July 21, 2026 | 9:00-12:15 (PT) | Room 406AB

About the Workshop

Recent years have witnessed rapid progress in generative AI models for text, images, video, audio, and 3D content, fundamentally reshaping how digital content is created. Beyond automated generation, a new paradigm is emerging: human-AI co-creation, where AI systems act not as passive tools, but as active creative partners that collaborate with humans throughout the artistic and design process.

In the context of generative art, this shift raises new research questions at the intersection of computer graphics, machine learning, and human-computer interaction. Rather than optimizing for realism or accuracy alone, generative art systems must support expressiveness, controllability, interactivity, and authorship, enabling artists and designers to iteratively explore ideas, guide generation, and retain creative agency.

Advances in graphics and AI have enabled a wide spectrum of creative workflows, including interactive image and 3D generation, procedural and data-driven art, multimodal creation from text, sketches, or motion, and physically grounded synthesis for fabrication. These developments are increasingly impacting digital art, visual design, animation, virtual and augmented reality, and computational fabrication.

To fully realize the potential of human-AI co-creation in generative art, expertise from multiple research areas must converge, including graphics algorithms, generative modeling, interactive systems, perception, and fabrication-aware simulation. Ethical and societal considerations, such as authorship, originality, bias, and the role of human creativity, are also central to this discussion.

By bringing together researchers, artists, and system builders, this workshop aims to identify open challenges, share emerging methods and systems, and foster new directions for human-AI co-creation in generative art, grounded in graphics research and real-world creative practice.

Key Topics

Creative Tools 1 Creative Tools 2 Creative Tools 3 Creative Tools 4

Creative Tools

Interactive systems and interfaces that enable artists and designers to collaborate with generative models in real time, including sketch-, text-, gesture-, and multimodal-driven workflows, as well as tools for exploration, refinement, and creative control.

Generative Art 1 Generative Art 2 Generative Art 3 Generative Art 4

Generative Art

Graphics and AI techniques for synthesizing visual, 3D, and multimodal artistic content, including procedural generation, diffusion and foundation models, neural representations, and physics-aware or semantics-aware generation for artistic expression.

Design, Fabrication, and Computational Craft

Generative methods that tightly couple virtual design with real-world fabrication, integrating material property, manufacturing constraints, and physical processes into the creative loop.

Schedule

Date: July 21, 2026 | Time: 9:00-12:15 (PT) | Room: 406AB

Tentative half-day workshop schedule:

Time Session Speaker(s) Talk
9:00 - 9:05 Opening Remarks Organizing team
9:05 - 9:40 Keynote 1
MIT CSAIL
TBA
9:40 - 10:15 Keynote 2
NVIDIA Spatial Intelligence Lab
TBA
10:15 - 10:50 Keynote 3
Brown University
TBA
10:50 - 11:00 Coffee Break
11:00 - 11:35 Keynote 4
UC Santa Barbara
TBA
11:35 - 12:10 Keynote 5
Stanford University
TBA
12:10 - 12:15 Closing Remarks Organizing team

All times are approximate and may be adjusted based on final speaker availability and SIGGRAPH scheduling constraints.

Keynote Speakers

Masha Shurgina

Masha Shurgina

NVIDIA Spatial Intelligence Lab

Leads the Creative and Applied AI Tools (CAAT) group, focusing on AI for creative and interactive tools and 3D deep learning research.

Adriana Schulz

Adriana Schulz

Brown University

Associate Professor of Computer Science and chair of WiGRAPH. Her research focuses on computational design methods that transform how physical artifacts are designed and manufactured.

Jennifer Jacobs

Jennifer Jacobs

UC Santa Barbara

Associate Professor directing the Expressive Computation Lab, developing platforms and tools that enable domain professionals to adapt computational workflows to meaningful design practices.

Maneesh Agrawala

Maneesh Agrawala

Stanford University

Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation. Works on computer graphics, HCI, and visualization guided by cognitive design principles.

Yael Vinker

Yael Vinker

MIT CSAIL

Postdoctoral researcher spanning computer graphics, computer vision, and machine learning, with a focus on computational systems that support visual thinking and creative expression.

Organizers

Ying Jiang

Ying Jiang

Postdoc @ UCLA

Jiayin Lu

Jiayin Lu

Postdoc @ UCLA

Yin Yang

Yin Yang

Associate Professor @ University of Utah

Hongbo Fu

Hongbo Fu

Professor & Acting Head @ HKUST

Yunuo Chen

Yunuo Chen

PhD Student @ UCLA

Chenfanfu Jiang

Chenfanfu Jiang

Professor @ UCLA

Join Us at SIGGRAPH 2026

This workshop is for anyone interested in human-AI co-creation in generative art. Whether you're analyzing creative processes, designing interactions, or training models, we welcome all curious minds.

🔬

Researchers

In graphics, AI, and computer vision

🎨

Artists & Designers

Exploring AI-human collaboration

🧠

Cognitive Scientists

Studying visual cognition

💼

Practitioners

Building generative models

If a line can say a lot, imagine what we can say together.

Acknowledgement

We thank Yumeng He and Xiaoying Wang for their help in preparing the website.